Nomad Photo Reference - Ibrahim Lancoln
Nomad Photo Reference - Ibrahim Lancoln
Freelance: Environment Artist
Anywhere with WI-FI, France

I travel to reference the world to create Photo Reference Packs to inspire other artists.

Environments, objects, poses & anatomy, vehicles, cutout images ideal for photobashing and textures.

Feel free to write me to suggest me some future themes or to show me the artworks you created with my photos and with your agreement I can also feature you on my social medias.

Studio Services:
If you are a Studio and you want tailored Photo Reference Packs for your project, you can contact me at: ibrahim.lancoln@gmail.com

Skills

Photography

Software proficiency

Photoshop
Photoshop

Productions

  • Nomad logo wide
    • Video Game
      Nomad Photo Reference
    • Year
      2018
    • Role
      Creator and Photographer
    • Company
      Nomad Photo Reference
  • Baetes vr showroom julien gauthrin 3
    • Commercial / Advertisement
      VR Showroom - Shoe Shop
    • Year
      2018
    • Role
      Artistic director, 3D/texturing artist, Lighting
    • Company
      Baetes
  • Sultanahmet mosque
    • Mobile Game
      Hezarfen
    • Year
      2018
    • Role
      Artistic director, 3D artist
    • Company
      Fez Game Studio
  • Dungeon hunter 5 astuce conseils bien debuter 001
    • Mobile Game
      Dungeon Hunter V
    • Year
      2018
    • Role
      3D Environment Artist
    • Company
      Gameloft Montreal

Experience

  • Founder & Photographer at Nomad Photo Reference
    Anywhere with Wii-Fi, France
    April 2018 - Present

    I travel the world to capture Free Royalty Photo Reference Packs for Artists.

    Environments, objects, poses & anatomy, vehicles, cutout images ideal for photobashing and textures.

  • VR Showroom - Shoe Shop at Freelance - Baetes
    April 2018 - May 2018

    Missions:

    - Create a room from scratch according to my own imagination to showcase the Shoe in VR (3D high poly scan provided by Baetes).

    - Optimize the Shoe

    Workflow:

    - Optimizing the 3D Scan of the shoe in Zbrush

    - Gathering references about Timberland shoe shops

    - Blockout

    - Modeling & Texturing (diffuse only)

    - Baked Lighting in 3DS Max + Adding the baked AO in Photoshop

    - Sketchfab integration

  • Hezarfen - Mobile Game at Freelance - Fez Game Studio
    November 2017 - February 2018

    Mission: I was in charge of the remake of the artistic direction of the runner mobile game Hezarfen. I did the production of the majority of the assets (modeling and texturing) and making sure of the visual quality in-game.

    Project: Hezarfen

    Game engine: Unity

  • 3D Environment Artist at Gameloft
    Montreal, Canada
    July 2016 - January 2018

    Environment | Lighting | Modeling | Sculpting | Hand-painted Texturing

    Here is my work:

    https://ibrahim_lancoln.artstation.com/albums/56555

    Project: Dungeon Hunter 5

    Missions:

    . Treasure chests modeling & texturing

    . Level & Environment art, Lighting

    - Gameplay

    - In-game cinematic

    - Marketing cinematic

    . Props modeling & Hand-painting Texturing